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Idolator

Member Since 26 Mar 2008
Offline Last Active May 12 2013 01:05 PM
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Posts I've Made

In Topic: PlanetStrike League Week 3 Battle Reports

10 May 2013 - 04:31 PM

It's was a Regular Imperial guard primary with an Elysian allies.

The regulars took 1 HQ 2 troops 2 elites, The Allies took 1 HQ and 2 Troops. as follows

HQ- company command squad with las cannon

T- Platoon command squad with autocannon
infantry squad with las cannon
infantry squad with las cannon
infantry squad with missle
heavy weapons squad 3 auto cannons
T-Platoon command squad with autocannon
    Infantry squad with missle
    Infantry squad with missle
    Infantry squad with autocannon
    Heavy weapons squad with 3 las cannons
    Heavy weapons squad with 3 missle launchers
Elite- 5ratlings
Elite- Marbo

Elysians=all deep strike
HQ- Command squad with 4 aux grenade launchers
Troop- Veterans with shotguns and a democharge
Troop- Platoon command squad with an Aux grenage and regular grenade launcher
    Infantry squad-grenade launcher, krak grenades,demo charge
    Infantry squad-Meltagun, Krak grenades, demo charge
    Infantry squad- plasma gun
    infantry squad- plasma gun
    infantry squad- plasma gun
    specialist squad- 3 meltaguns
    specialist squad- 3 meltaguns
    specialist squad- 3 flamers

All in all, my worst mistake was to allow you to go first. Because of the assault jumps it made no difference as to my shooting and provided you a chance to get two turns of firing in before my deeps strikes arrived. Those TWELVE, S5 AP5 ignores cover, no line of sight needed, twin linked missles with interceptor and skyfire with a 30 inch range, really did me in. (That particular weapon is a bit overpowered,in my opinion, as it is excepted from all shooting rules)

I will say this again George, It's been 5 years or more, those drones really do need to be put onto bases. It would take 5 paperclips, a pair of pliers, 10 bases and 15 minutes. If you want, let me know, I'll base all of them for you right before the game on Wednesday.

In Topic: Allies and/or allowed armies

07 May 2013 - 09:25 PM

Although I like the Krieg look, I'm not enamored with their style of play.
I don't even care about the Valks for the Elysians although I do like the drop sentinels and tauros/venators.

I'm shooting for a Tanith 1st and Only style. I'm going full on fluffy!!

In Topic: PlanetStrike LEAGUE week2

04 May 2013 - 09:20 AM

That was truly poetic and badass, Kelly. Like a Kurisawa film.

In Topic: Journal entry of Colonel-Commissar Ibram Gaunt

03 May 2013 - 11:02 PM

Game was conceded after the 1st half of the 5th round. My opponent had only a single devastator left to hold objectives and his Helldrake had locked velocity while zooming 25 inches.

I still had 14 scoring units on the table with a 15th that could rally.

My recollection may not be perfect, but it's pretty darned close to what happened.

First blood was the plasma gun taking out the Soulgrinder.
Kharn the Betrayer was killed due to multiple small arms fire. Killing the warlord.
Rawne's (Al Rahem) 5th squad was fully within the enemies deployment zone.

Bragg (Sgt. Harker)
Mkoll and his squad (storm troopers)
Caffran (Sgt. Bastone)
Mkvenner (Marbo)
Larkin and snipers (Ratlings)
Ibram Gaunt (Lord Commissar)

I've always wanted to play the Ghosts. I was unbelievably excited to finaly have the chance. My first turn was very lucky indeed that I had no mishaps and my warlord trait allowed me to reroll reserves. I followed up on that luck with a great frist round of shooting.

Had I not had such a good first turn, there is no way of knowing how it may have ended up.

Technomancer (warpsmith)
The red space marines (Khorne Berzerkers)
heavies (Devastators)
Jagged metal monster (mauler fiend)
Man-things (obliterators)

In Topic: PlanetStrike LEAGUE week2

28 April 2013 - 06:50 PM

How do allies play into these scenarios?