Following my "final" (for now) list, we weren't quite done fighting off chaos against chaos. My friend wanted to design his own list, and he wanted to make a list without termintors (shocking, I know). We ended up fighting off a couple of games using my list against his chaos lists. The first of these was against a Khorne themed list.
Undivided Chaos List
HQ
Demon Prince, Wings, MoS, Lash - 155
Demon Prince, Wings, MoS, Lash - 155
Elite
10 Terminators, Icon of Khorne, 2 Reaper Autocannons, 4 Power Fists - 420
10 Terminators, Icon of Khorne, 2 Reaper Autocannons, 4 Power Fists - 420
10 Terminators, Icon of Tzeentch, 2 Reaper Autocannons, 2 Power Fists, Chainfist - 420
Troops
5 CSM, meltagun - 85
5 CSM, meltagun - 85
Heavy
Predator, Autocannon, Lascannon sponons (Nurgle Themed) - 130
Predator, Autocannon, Lascannon sponons (Nurgle Themed) - 130
VS.
"Killer Khorne" List
HQ
Kharn - 165
Chaos Lord, Mark of Khorne, power fist - 125
Troops
9 Khorne Bezerkers, Skull Champion, power fist, meltabombs, Rhino - 290
9 Khorne Bezerkers, Skull Champion, power fist, meltabombs, Rhino - 290
9 Khorne Bezerkers, Skull Champion, power fist, meltabombs, Rhino - 290
8 Khorne Bezerkers, Skull Champion, power fist, meltabombs, Rhino - 269
8 Khorne Bezerkers, Skull Champion, power fist, meltabombs, Rhino - 269
Heavy Support
Defiler, Battle cannon, 2 extra DCCW - 150
Defiler, Battle cannon, 2 extra DCCW - 150
1998 total
He had more vehicles than me, more wounds than me, and a fancy special character. Would it be enough? I let him choose the mission, and he wanted to play a Take and Hold. We agreed to models within 12" of the center, but a scoring unit needed to be at least 50% within the 12" to count. All scoring units at least 50% within 12" of the center of the table would earn their cost in VP, plus normal VPs.

We placed terrain using the 'ArdBoyz rules, and ended up with this. He won the deployment roll and choose the southern edge of the map.

I choose not to deepstrike anything. At the end of deployment, the battlefield looked like this. He won the first turn roll, and chose to go first.

Turn 1: Kharne and his Lord each joined the smaller units of zerkers, then everyone embarked and all of his Rhinos advanced 12". His two defilers advanced through the difficult terrain. He fired both battle cannons at the Tzeentch terms, one hit, one scattered... it led to 9 hits, 8 wounds, and I failed 1 save.

- My whole army advanced. My preds moved 6" so they could fire. Both of my preds fired ACs at the defilers. The first one missed, the second one hit twice, got a glance and a pen, and destroyed the defiler. Then my Tzeentch terms fired their reapers at the other defiler... got one glance, and stunned the defiler, so no effect.

Turn 2: Again he advanced. His Rhinos created some walls behind the sight blocking terrain, and he disembarked all of his troops. His defiler also advanced, fired its battle cannon at the pred, scattered onto the Tzeentch terms, and killed another one.

- My terminators all moved east and tightened up into anti-charge formations. One of my predators advanced 6". My CSMs and demon princes moved west. I was able to see one bezerker around the rhino, so I lashed the unit twice to bring it right in front of me. Then both CSM squads fired (one with pistols and melta, the other with bolters and melta), and one unit of Khorne terms fired their reapers - in all killing 4. My pred that hadn't moved fired everything at the defiler. Through 4 shots I managed a glance and a pen, got a 4 on my glance, 3 on my pen, so weapon destroyed and immobilized, and I took off the battle cannon. My last two unit of terms and moving pred all fired ACs at the two eastern Rhinos, easily destroying both of them. In the assault phase both of my Demon Princes charged, as well as the CSM squad that fired pistols, although they were only able to get 3 marines into combat. My princes were able to strike first, and killed 6, wiping the squad before they got a chance to strike. My princes both consolidated south west towards the table edge.

















