We will be doing a 1750 LVO prep or 1500 Komp open gaming this Wed for those of you that want to get in a practice game(s) for either of them. If you are not sure about what you want to do about Komp this is the time to test out an idea. I would recommend bringing both the a Komp (1500) list and a LVO (1750pts) list if you want to be sure to get a game in on Wed.

**Format:**

- 1500 point Army lists
**NO Imperial Armour (ForgeWorld), Stronghold or Escalation Allowed**- Swedish Komp of 0-2 Komp points allowed in list (read below for Komp Lists per Codex)
- Swiss Pairing
- BAO Missions (Two Book Missions per game)

**Scoring per Game:**

- Primary Objective 4pts
- Secondary Objective 3pts
- Tertiary Objectives 1pts each (Slay the Warlord, Firstblood, Linebreaker)

**Komp Penalties:**

At the end of every game you will compare Komp scores. If both players have the same Komp score there is 0 penalties. If Player1 has 1 Komp score above Player2 that Player (Player1) has a -1 to his end game Victory Points. If Player1 has a 2 Komp score above Player2, Player1 will have -3 to his game Victory Points.

*example- Player1 scored Primary (4pts) as well as Firstblood & Slay the Warlord (2pts) for 6 Victory Points and Player2 scored Secondary (3pts) and Slay the Warlord (1pts) for 4 Victory Points. So before Komp Penalties it's Player1=6VPs & Player2=4VPs but Player1 has 2 Komp points and Player2 has 0 Komp points so Player1 gets a -3 to his end game Victory Points for a final score of Player1=3VPs vs Player2=4VPs. Player2 WINS!

**League Winners:**

- Overall (Victory Points, Painting)*
- 2nd Overall (if league fills up)*
- Best General (Win/Loss with Victory Points for tie breakers)
- Best Painted (Painting Score with Victory Points for tie breakers)

**Paint will be 40-45% of Overall score.*

***Read Frontline FAQ for rule changes for tournament play. We will be using these as a baseline for all rules issues.*

http://www.frontline...munity/40k-faq/

**SWEDISH KOMP CHART:**

LBK Mallen 40K 6th V.2.2

**Usage**

The LBK-mall can be used in a variety of ways, here are some examples;

**Threshold.**

The Tournament Organiser sets a limit for what is allowed in the tournament, for example only armies

with a maximum of 5 Komp penalties is allowed to participate.

**Active Komp.**

When fighting a tournament game, players compare their Komp penalty in each game. The player with

the larger penalty get to subtract the difference from his/hers points earned in the game and the player

with the lower penalty get to add the same number to his points earned in the game.

**Komp Discount.**

When building the army the player deduct a certain fixed number set by the TO from the Komp in the

list when calculating the army total Komp, i.e all armies have -2 in komp, and by that allowing each

player to include 2 komp-free choices before any penalties are applied that have effect on the points in

the tournament.

To vary the influence of the penalty system from tournament to tournament, one could i.e. vary the

maximum amount of points earned in each game (24, 20, 16 and so on) or simply put a multiplier on

the Komp penalty value.

**Imperial Armour, Stronghold Assault & Escalation**

Units from these books are not included in this document. If a tournament organiser want to allow

them, then it is up to them to specifying restrictions or guidelines.

**Clarifications**

You start with 0 (zero) in Komp, than you add any penalties that is mentioned below; add up all the

penalties to get your Komp score (and deduct if there is any Komp Discount) for your army including

Komp gained from an allied detachment.

**Allies and Komp**

When calculating the Komp from an allied detachment use their main list of Komp penalties for that

specific Codex, and in some cases there are some additions (presented under each Codex – Used as

Allies), and add all up together with the Komp from your Primary detachment to get your final Komp

score.

All supplements counts as their parent codex with regards to comp penalties and restrictions. In

addition if you choose to ally the same codex itself, a supplement to its parent codex, or vice versa,

then the comp penalties and restrictions are applied to the army as a whole, not each individual

detachment.

**Content**

This document includes all the Army Codices released and the following supplements:

- Clan Raukaan - A Codex: Space Marines Supplement

- Black Legion - A Codex: Chaos Space Marines Supplement

- Farsight Enclaves – A Codex: Tau Empire Supplement

- Iyanden – A Codex: Eldar Supplement

- Sentinels of Terra - A Codex: Space Marines Supplement

- Be´lakor – Dataslate

- Cypher – Dataslate

LBK Mallen 40K 6th V.2.2

**ALL ARMIES - Fortifications**

1 Aegis Defence line

1 Skyshield landing pad

**ADEPTA SORORITAS**

1 Each Exorcist after the second

1 3rd Unit of Dominions

1 9th Vehicle in army, excluding drop pods and Pentinent Engines

**ADEPTA SORORITAS - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 Each Ministorum Priest (only if Battle Brother)

**BLOOD ANGELS**

1 Corbulo (only if 10 Terminators in a unit)

1 6th Vehicle with Front armour value 13 or better (not counting Dreadnoughts)

2 Each StormRaven after the first

1 Each Land Raider after the first in army

1 9th Vehicle in army, excluding drop pods

1 5th drop pod, additional 1 for the 7th and the 9th. Count each drop pod able to carry 3 or more

special/combi-weapons as 2 drop pods (don't count close combat weapons or weapons carried by IC)

**BLOOD ANGELS – USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 First Storm Raven

Every secondary detachment drop pod counts as two when summarizing for the drop pod penalty

regardless of content.

**CHAOS DAEMONS**

1 Be´lakor, if no other FMC in the list.

1 Every 4th mastery level on Flying Monstrous Creature

1 Each Flying Monstrous Creature after the 1st

1 Each unit of Screamers after the first

1 2nd Exalted Reward (First if army includes a Flying Monstrous Creature)

1 Each Herald of Tzeentch/Lord of Change if army includes Screamers & Exalted Reward

1 Each unit of Flesh Hounds after the first

1 Each Soul Grinder after the second

1 Each unit of Seekers after the first.

1 Each Herald of Tzeentch with exalted locus after the 2nd

**CHAOS DAEMONS - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 Each Flying Monstrous Creature (unless it already costs 1 komp)

1 Each Herald of Tzeentch with mastery level 3 or Lord of Change allied to an army which is

considered battle brother and do have not access to Divination

LBK Mallen 40K 6th V.2.2

**CHAOS SPACE MARINES**

1 Be´lakor

1 First Heldrake

2 Each Heldrake after the first

1 Daemon Prince with Wings and Black Mace

1 Each Flying Monstrous Creature after the first

1 Each unit of Chaos spawns after the first (including the first if access to more than 3 telepathy

psychic powers in army)

1 9th Vehicle in army

1 101th Plague zombie

1 4th Obliterator model and every 2nd thereafter (6th, 8th, 10th etc)

1 Each Land Raider after the first

**- Black Legion**

1 Last memory of the Yuranthos on a Flying Monstrous Creature

**CHAOS SPACE MARINES - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 Obliterators (if mark of Nurgle)

1 Flying Monstrous Creature (unless it already costs 1 komp)

1 First Land Raider

**DARK ANGELS**

1 Sacred Banner of Devastation

1 21st scoring model with unit type bike and additional 1 for every 10 thereafter (31st, 41st etc.)*

1 Every 6th model with Plasma talon/Ravenwing grenade launcher

1 9th separate unit of Bikes/Attack bike taken as troops (1 bike unit + 1 attack bike = 2 units)

1 Darkshroud (only if more than 10 models with unit type bike and Skilled rider in army)

1 Each Land Raider after the first in army

1 9th Vehicle in army, excluding drop pods

1 5th drop pod, additional 1 for the 7th and the 9th. Count each pod able to carry 3 or more

special/combi-weapons as 2 drop pods (don't count close combat weapons or weapons carried by IC)

*Including all bikes in the army, only count once for both primary and allied detachment

**DARK ANGELS - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 First unit including a Ravenwing grenade launcher

Every secondary detachment drop pod counts as two when summarizing for the drop pod penalty

regardless of content.

**DARK ELDAR**

1 9th Vehicle in army, additional 1 for the 13th

1 5th Venom

1 6th Nightshield

1 3rd Ravager

**DARK ELDAR - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 3rd Venom

1 Beastpack unit containing more than 12 models

LBK Mallen 40K 6th V.2.2

**ELDAR**

1 Each Farseer (count Eldrad as a Farseer)

1 4th Vehicle with Front armour value 12

1 5th Vehicle and every 3rd thereafter with Front armour value 10

1 Each 3rd Warlock On jetbike

1 Each unit of Windrider jetbikes after the second

1 The 7th Warpspider, additional 1 for every 5th thereafter

1 Each Wave serpent after the first

1 Each Wraithknight (additional 1 on the second)

1 Second unit with Shadow Weavers

1 9th Vehicle in army, excluding drop pods

**- Iyanden**

1 More than 15 Wraithguards taken as troops

**ELDAR - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 Warpspiders

1 Each unit of Windrider jetbikes

1 Allied Detachment to Tau

**GREY KNIGHTS**

1 Coteaz

1 Draigo (only if there is a unit of 10 Paladins in the army)

1 Each Dreadnought with Psybolt ammunition after the first (if armed with two twin-linked

autocannons)

1 Each unit that contains 7 or more death cult assassins/crusaders (only if an Assault Vehicle in the

army)

1 Each Dreadknight after the first (if Jump monstrous creature)

1 Each unit with 5 or more Paladins, additional 1 if 10 models (only if Grand strategy in army)

1 Each 7th Psycannon

1 8th Vehicle in army, excluding drop pods

1 Each Land Raider after the first in army

1 First Storm Raven (2 if Psybolt ammunition and Hurricane Bolters)

2 Each Storm Raven after the first

**GREY KNIGHTS - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 First Dreadnought with Psybolt ammunition (if armed with two twin-linked autocannons)

1 First Land Raider

**IMPERIAL GUARD**

1 Each Vendetta after the first (from the first if another Flyer in the army)

1 Each Valkyrie after the first

1 Each Manticore after the first

1 First Platoon with 4 or more Infantry Squads, if the unit can have access to Stubborn.

1 Battle brother Independent Character/s with ATSKNF or Fearless special rule (only if there is an

Infantry platoon with 4 or more infantry squads)

1 10th Vehicle in army, excluding drop pods and Sentinels

1 4th weapon with rule Barrage (only count weapons mounted on vehicles) in army

LBK Mallen 40K 6th V.2.2

**IMPERIAL GUARD - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 Each Infantry platoon with 4 or more infantry squads

1 First Vendetta

1 First Valkyrie

1 First Manticore

1 Leman Russ squadron (only if it includes more than one model)

**INQUISITION**

1 Coteaz

1 Each Land Raider after the first in army

1 Each Valkyrie after the first

1 4th Chimera with Psybolt ammunition

1 Each unit that contains 10 or more Death Cult Assassins/Crusaders/Ministorum Priests (if an Assault

Vehicle in the army)

1 9th Vehicle in army, excluding drop pods

**INQUSITION - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 Each Inquisitor with either; Psyker upgrade (only if Primary/Secondary Detachment Codex doesn’t

have access to Divination powers (note: Only Ultra marines in Space marines)) and/or

Rad/Psychotroke grenades. (Only if Battle brother with any detachment)

1 More than 1 servo skull

**NECRONS**

1 Imhotekh the Storm lord

1 Zandrekh + Obyron (if another HQ in army)

1 Second Destroyer Lord

1 Each Night Scythe

1 Each Doom Scythe after the first

1 Each Mind Shackle Scarabs after the first (including the first if any taken on a destroyer lord)

1 Each Annihilation barge after the first

1 Each unit of Wraiths after the first (including the first if Destroyer Lord in army)

1 Each unit of Canoptek Scarabs after the first

1 Each unit of Canoptek Spyders after the first

1 4th Vehicle with Quantum shielding

1 6th Vehicle with Quantum shielding

1 9th Vehicle in army, excluding drop pods

**NECRONS - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 First Doom Scythe

1 First Annihilation barge

1 First unit of Wraiths

LBK Mallen 40K 6th V.2.2

**ORKS**

1 91st Boyz model (including Boyz Nob)

1 120th Boyz model (including Boyz Nob)

1 20th Loota model

1 3rd Battlewagon and additional 1 for every 2 thereafter (5th , 7th etc.)

1 Every 8th model in mega armor (count Ghazghkul as 3 models)

**with***a transport in the army

1 Each Dakkajet after the second

1 9th Vehicle in army, do not count Killa-kans

1 First unit with 7 or more Nob Bikers (only if there is a Warboss on bike in the army)

1 Second unit with 7 or more Nob Bikers (only if there is two Warbosses on bike in the army)

**ORKS - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 Each unit of Boyz with more than 25 models

1 unit of Lootas

***

**With***- An option is only penalized if it during deployment is possible to combine the elements in such way that*

*they meet the penalization requirements. For example: If a unit is penalized for being able to ride in a transport*

*vehicle, taking two of these units and a single transport does not generate penalties for the second unit since it is*

*not able to ride in the transport vehicle at the time of deployment. Likewise, if both units are too big to ride in said*

*transport vehicle neither of them are penalized.*

**SPACE MARINES**

1 Tigurius

1 First Stormraven

2 Each Storm Raven after the first

1 Each Stormtalon after the first (including the first if more than one Flyer in the army)

1 Each Thunderfire Cannon after the first

1 21st scoring model with unit type bike and additional 1 for every 10 thereafter (31st, 41st etc.)*

1 Each 5th model with unit type bike with Gravgun*

1 3rd unit of bikes in a White scars detachment (2nd if Khan is the warlord)

1 4th Dedicated transport vehicle in the army that is able to scout

1 Each Chapter master / Captain with unit type bike and 2+ save and 3+ invurnable save*

1 Each Land Raider after the first

1 5th drop pod, additional 1 for the 7th and the 9th. Count each pod able to carry 3 or more

special/combi-weapons as 2 (don't count close combat weapons or weapons carried by an IC)

1 9th Vehicle in army, excluding drop pods

1 Bastion (only if Independent Character with Scout special rule in army)

*Including all bikes in the army, only count once for both primary and allied detachment

**- Clan Rauukan**

Gorgons belt is counted as a 3+ invurnable save (see Space Marines above)

**SPACE MARINES - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 Allied detachment to Tau

1 First unit of Bikes (only if scoring)

1 First Thunderfire Cannon

1 First Land Raider

Each secondary detachment drop pod counts as two when summarizing for the drop pod penalty

regardless of content.

LBK Mallen 40K 6th V.2.2

**SPACE WOLVES**

1 Each runepriest after the first, Njal is counted as a rune priest.

1 Each Character on Thunderwolf mount after the first

1 3rd Lonewolf in Terminator armour

1 3rd unit of Long fangs

1 9th Vehicle in army, excluding drop pods

1 Each Land Raider after the first in army

1 5th drop pod, additional 1 for the 7th and the 9th. Count each drop pod able to carry a Wolfguard

squad as 2 drop pods. Count each Rune priest chosen with Jaws OTWW and is able to deploy in a

drop pod as 2 pods.

**SPACE WOLVES - USED AS ALLIES**

- All penalties from primary above apply plus the following:

Every secondary detachment drop pod counts as two when summarizing for the drop pod penalty

regardless of content.

**TAU**

1 Etheral (including Aun'Va and Aun'Shi)

1 Commander Shadowsun

1 If one or more in the army: Puretide engram or Multi-Spectrum Suit

1 5th Broadside suit, additional 1 for every 3rd thereafter (count each with High Yield Missile Pod as 2

suits and every 3rd missiledrone as 1 suit)

1 Each Riptide (additional 1 on the second)

1 4th Crisis Bodyguards, additional 1 for the 6th

1 41st Firewarrior

1 61st Kroot

1 5th Markerdrone in a unit (only if Commander with "Drone controller" in army)

1 9th Markerlight, additional 1 for every 6th thereafter

1 3rd Vehicle with Front armour 13

1 9th Vehicle in army, excluding drop pods

1 Each unit of Sniperdrones with 6 or more drones (if Etheral present).

**- Farsight Enclave**

Count all Characters as the suits they are using (e.g. Oh'Vesa = Riptide)

1 Each unit scoring Crisis suits after the second.

**TAU - USED AS ALLIES**

- All penalties from primary above apply plus the following:

1 Broadside unit

1 Alliance between Tau and Farsight Enclave

1 Allied Detachment to Eldar

**TYRANIDS**

1 First unit of Venomthropes

1 Each Flying Hive Tyrant after the first

1 Each Hive Crone after the second (after the first if a Flying Hive Tyrant in army)

1 100th model of Termagants/Hormagaunts/Gargoyles, count each Tervigon/Venomthrope model as 10.

1 2nd Mawloc

1 4th Biovore

1 6th Monstrous Creature / Flying Monstrous Creature in army. And additional 1 for every 2 thereafter.