Summer Warhammer Fantasy League 2012 Sign Ups and Rules
#41
Posted 15 June 2012 - 06:14 PM
-scissors
#42
Posted 16 June 2012 - 12:14 AM
Wolf Patrick, on 15 June 2012 - 12:42 PM, said:
So, using Bob's example since we played last weekend- He would play my Dwarfs using the Miraglian Defense to try and gain VP's off of all my war machines, meanwhile knowing that he would have very few (if any) war machines of his own to lose points on. While, I would bring something like The Witch Hunter's Opening that would effect his army a lot more than mine.
It's just another strategy that doesn't really limit players to what they can bring in their army, but at the same time there may be consequences for what you bring...
Also, it isn't a points reduction, but rather extra VP's that are added into your game. The Gambit VP's are added up before you even roll the dice so you know where you stand and why. I suspect that this may make some players play more agressive to try and get those points back, while others may play a more conservative game and protect their bonus.
So if I ran skaven with max engineers and warlords, I could start in the hole 1000 points.
Good to see that the league to back to valuing a steam tank the same as a pump wagon and a goblin big boss is equal to an exaulted champion
-Matt
#43
Posted 16 June 2012 - 02:56 AM
Matt, on 16 June 2012 - 12:14 AM, said:
Good to see that the league to back to valuing a steam tank the same as a pump wagon and a goblin big boss is equal to an exaulted champion
-Matt
well i think the kicker would be that if someone punished you for bringing war machines, then they couldnt do it to another player when it might be more needed, placing them at a disadvantage
#44
Posted 16 June 2012 - 04:48 AM

Save the Hydras!!
#45
Posted 16 June 2012 - 09:04 AM
Druchii Love, on 16 June 2012 - 04:48 AM, said:
7/8th of the Gambits is based on model count. A 60 goblin warlord gives up the same gambit points as a greater daemon.
If you want to minimize points given to opponents, run death stars.
The 8th is points on magic itmes, which also favors fewer more powerful units.
Guess we're counting on teclis and slaans to level the field.
-Matt
#46
Posted 16 June 2012 - 04:30 PM
Beav
A PROUD PACIFIC MARAUDER since 2005!
#47
Posted 17 June 2012 - 06:07 PM
#48
Posted 17 June 2012 - 07:01 PM

Save the Hydras!!
#49
Posted 17 June 2012 - 08:08 PM
More extreme details to come

Arrogant Bastard and Comp1 Team Member
#50
Posted 18 June 2012 - 09:30 AM
Spencer
#51
Posted 19 June 2012 - 08:54 AM
Matt, are you suggesting instead of model count, for some of the gambits using points cost instead?
The idea of the gambits is to get people to shake up their builds a bit. If you know what your opponent likes to bring a lot, you can use a gambit against that. If your opponent is smart he'll change his build to be less vulnerable.
And yes, we've lowered the army size from 2400 to 2200. We just wanted to have a little variation, so people don't ever start feeling like they're in a rut.
Comp 1.
#52
Posted 19 June 2012 - 10:27 AM
-scissors
#53
Posted 19 June 2012 - 03:39 PM
ghoulking, on 19 June 2012 - 08:54 AM, said:
Matt, are you suggesting instead of model count, for some of the gambits using points cost instead?
The idea of the gambits is to get people to shake up their builds a bit. If you know what your opponent likes to bring a lot, you can use a gambit against that. If your opponent is smart he'll change his build to be less vulnerable.
And yes, we've lowered the army size from 2400 to 2200. We just wanted to have a little variation, so people don't ever start feeling like they're in a rut.
I was guessing the intent of the gambits was to shake up peoples builds, but I don't think the gambits are going to do that.
Since two units of 30 get dinked twice as much as a unit of 60; and two level 2 wizards get dinked the same as the superior single level 4, it would make the most since under the current system for me to run a Slaan Mage priest BSB fully tooled up, leading a unit of ~50 temple guard. Or a savage orc great shaman leading a huge unit of savage orc big uns.
It would be a bad idea for me to use 2 units of 30 arrer boys, which you almost never see on the table, as I'd get dinked on both large units and as shooters.
If you want people to really think about the builds and mix it up:
Witch Hunt: All wizards award half vp in value. If you only have a single wizard, he awards his full value.
X-Wing for the win: Bonus victory points equal to your most expensive unit.
Back to the Stone Age: All chariots and warmachines give up bonus half vp.
Spice of Life: Duplicate special or rare choices award victory points equal to the cost of the more expensive duplicate.
Game of Thrones: All characters (heroes, lords, dark elf assassin, goblin sneaks) give up half vp, if you only have a single character, he awards his full value.
Fight in the Shade: Every unit with a ranged attack gives up 50 points, or the most expensive unit gives up it's full value, whichever is more.
David and Golith: Cavalry, Monsters, and monstrous cavalry award half victory points. If only a single unit is present, it awards full value.
Magic Lamp: Bonus victory points equal to points spent on magic items, bloodlines, gifts of chaos, marks of chaos, big names, disciplines, or anything that isn't not plain old mundane gear.
Alternatively, I'd drop a 400 point cap on any none character choice.
Generally, more units that are smaller make for a more enjoyable game than a match of "Can you stop this deathstar?"
-Matt
#54
Posted 20 June 2012 - 07:45 PM
#55
Posted 20 June 2012 - 08:24 PM
#56
Posted 20 June 2012 - 09:45 PM
Adam
#57
Posted 21 June 2012 - 12:21 AM
Mordante, on 20 June 2012 - 08:24 PM, said:
I saw a lot of those magic phases, and it looked like the problem wasn't the league rules, but that Donovan rolled pretty hot on the channel dice, and that you rolled like crap on the casting value.
How many times did you fail to cast the boosted warpath? Two or Three that I saw, and I didn't see the whole game.
As for player testing that method, I got in about 8 or so games in hawaii with the same type of thing; you couldn't irresistable the big spell from any lore (though you could spells 0 through 5).
-Matt
#58
Posted 21 June 2012 - 01:22 AM
#59
Posted 21 June 2012 - 11:47 AM
-Matt
#60
Posted 21 June 2012 - 11:54 AM
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