Use Scouts and lose +1
#1
Posted 29 May 2012 - 10:11 AM
Kurt, Tom, and Myself are of this school of thought -
"Scouts are placed after regular deployment and do not count when determining who gets +1."
pg 142 WFMRB says Characters must be placed last, so Rules As Written if Scouts counted as being part of the deployment they would have to go down before characters.
Bama and Phil say - "It is all deployment and Scouts count, you give up the +1 initiative by using Scouts"
I put this poll to the forum to decide which is correct?
Don't take life so seriously, no one gets out of it alive anyway.
There is nothing a well motivated Dwarf and some black powder can not fix.
Daemons of Chaos | Dwarf | Lizardmen | Chaos Space Marines
Follow me on Twitter: @Kevin_Boyd_
#2
Posted 29 May 2012 - 11:33 AM
#3
Posted 29 May 2012 - 02:09 PM
By a strict reading of the rules, you'd deploy everything but characters and scouts, then wait for your opponent to finish deploying; then deploy scouts, and then deploy characters.
OR, scouts are not part of normal deployment.
-Matt
#4
Posted 29 May 2012 - 03:47 PM
"By a strict reading of the rules, you'd deploy everything but characters and scouts, then wait for your opponent to finish deploying; then deploy scouts, and then deploy characters."
Still never been sure....why exactly this matters to GW...when you place your characters.
On the other hand, you used to be able to abuse Scout rules and place like 2 units, then the opponent places everything and finally you place all your scouts...getting the +1.
Still, it feels righter that Scouts do not count, for that matter nor should characters.
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#5
Posted 29 May 2012 - 04:18 PM
#6
Posted 29 May 2012 - 04:23 PM

Save the Hydras!!
#7
Posted 29 May 2012 - 05:36 PM
Qrab, on 29 May 2012 - 04:18 PM, said:
I'd hardly say that discussion was any better or more conclusive than any reasonable discussion we could have ourselves. That it just degenerated into 5 pages of ridiculous arguing makes it pretty clear that this is not a clearly written rule.
Druchii Love, on 29 May 2012 - 04:23 PM, said:
Isn't "internet wisdom" an oxymoron?
#8
Posted 29 May 2012 - 06:23 PM
#9
Posted 29 May 2012 - 06:27 PM
#10
Posted 29 May 2012 - 08:24 PM
Qrab, on 29 May 2012 - 06:23 PM, said:
Got it. You hit that right on the head. That was a good demonstration of why I don't go to that forum.
#11
Posted 30 May 2012 - 08:53 AM
-Matt
#12
Posted 30 May 2012 - 09:45 AM
Matt, on 30 May 2012 - 08:53 AM, said:
No not really.
If a player A has 5 units and scouts and player B has 12 units and no scouts it does not make sense for player A to be hidered for it.
Don't take life so seriously, no one gets out of it alive anyway.
There is nothing a well motivated Dwarf and some black powder can not fix.
Daemons of Chaos | Dwarf | Lizardmen | Chaos Space Marines
Follow me on Twitter: @Kevin_Boyd_
#13
Posted 30 May 2012 - 03:34 PM
#14
Posted 30 May 2012 - 04:54 PM
Qrab, on 30 May 2012 - 03:34 PM, said:
Haha yeah well there is that.
In reading the "Special Deployment Rules" which covers Ambushers, Scouts and Vanguard it would seem "rules as indented" are that all 3 take place outside of the scope of regular deployment rules; hence the special section devoted to these specific issues. Of course, in the always ambiguous writing style that is GW, depending on which side of the fence you are on on the issue you could possibly glean arguments for both sides.
Don't take life so seriously, no one gets out of it alive anyway.
There is nothing a well motivated Dwarf and some black powder can not fix.
Daemons of Chaos | Dwarf | Lizardmen | Chaos Space Marines
Follow me on Twitter: @Kevin_Boyd_
#15
Posted 30 May 2012 - 09:07 PM
Kevin_Boyd, on 30 May 2012 - 04:54 PM, said:
In reading the "Special Deployment Rules" which covers Ambushers, Scouts and Vanguard it would seem "rules as indented" are that all 3 take place outside of the scope of regular deployment rules; hence the special section devoted to these specific issues. Of course, in the always ambiguous writing style that is GW, depending on which side of the fence you are on on the issue you could possibly glean arguments for both sides.
Heh, I guess you could argue that if you have ambushers you haven't finished deploying, and as such, I get the +1 to go first.
-Matt
#16
Posted 31 May 2012 - 05:09 AM
Under Vanguard, "After both sides have deployed all their other forces (including scouts), but before either side has taken a turn..."
Scouts already have the advantage of being deployed after your opponent has put his army on the table AND the ability to be placed outside of your deployment zone.
#17
Posted 10 June 2012 - 05:58 PM
The term "deploy last" is the key term. So the deployment ends when Characters are deployed. Characters are the last thing to go down to end deployment.(ref pg 142 alternating units). Very clear can't augue that – right?
Now Scouts – page 79 Scouts are set up after all othe rnon-Scout units from both Armies are deployed. Given that the deployment phase ends after Characters are put down – see above. Deployment has ended – last one to put characters down gets the +1. – period.
Since Scouts are deployed after Characters are put down, and Characters are the last deployment action - Scouts are not part of the deployment and do not figure into the determining+1 to roll.
Plus 1 to roll is determined by whoever put the last characters down unless over-ridden by a scenario again page 79 first paragraph.
Please critique - but stick to the rules and the words in the rule. there are places where its not clear but in this case its clear to me - "Plus 1 to roll is determined by whoever put the last characters down unless over-ridden by a scenario again page 79 first paragraph."
#18
Posted 10 June 2012 - 06:52 PM
#19
Posted 10 June 2012 - 07:01 PM
I'd just like to get a consensus before we start the new league and going forward.
Thanks!
#20
Posted 10 June 2012 - 07:40 PM
Wolf Patrick, on 10 June 2012 - 07:01 PM, said:
I'd just like to get a consensus before we start the new league and going forward.
Thanks!
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