Posted 20 June 2011 - 07:27 AM
Posted 20 June 2011 - 03:43 PM
Big games offer a totally different dynamic to Warhammer. I love big games!
Save the Hydras!!
Posted 20 June 2011 - 04:00 PM
Posted 22 June 2011 - 11:21 AM
Posted 22 June 2011 - 01:30 PM
I'm going to blow the dust off my Warriors of Chaos for this one. Bama, what're you bringing? Other than some treacherous army that means out alliance will fall apart by turn three...
Save the Hydras!!
Posted 25 June 2011 - 12:37 PM
Posted 25 June 2011 - 08:54 PM
Save the Hydras!!
Posted 26 June 2011 - 04:49 PM
Posted 27 June 2011 - 08:49 AM
Phil you need to declare so we can deconflict magic and magic items.
John, one way or another your empire army is going down...
so Sunday 10:ish
Posted 27 June 2011 - 03:26 PM
Save the Hydras!!
Posted 28 June 2011 - 05:38 AM
Posted 29 June 2011 - 07:50 PM
Posted 30 June 2011 - 05:48 AM
Posted 04 July 2011 - 07:35 AM
The Empire tactics where simple hammer the Dark Elf with artilleryand run up there left side with their mounted Knights and run the invincible greatsword unit up the middle slicing everything uplike butter with a hot knife.
The Dark Elf plan was equally simple – run up our right side,hold the left side with RxB units, RBT and a Manticor. The middle would bedominated by Warriors, two shadow sorceresses, a great Dreadlord general on aBlack Dragon, WE & Executioners, Blk Guard, with two CoBs as back up andthroughout the battle field the mighty Banner of Nagarythe could be seen byall. The left side dominated by CoK – a massive unit of 20, three Hydras, anotherDragon with Dreadlord.
The first turn went to the DE who moved up and magical andshot too little effect. The Empire army was able to absorb the damage withease. The bottom half of turn one the might Empire turned its uncivilized gun powerweapons on the DE. Ripping into the general's dragon killing it, and wounding ahydra as well as wounding the other dragon – clearly things were looking up forthe empire.
Turns 2 and 3 the melees began.
The high lights. Magic was about equal none of big spellsgot off. The Empire left side (DE right) collapsed under the weight of theHydras, Dragon and CoK. The big swinger was the running off the board of alarge unit of Empire Knights two units of pistoliers and a mage. With empirearchers in a building they were a pesky unit throughout the game. A unit ofFlagellant warriors managed to hold up a Hydra causing it damage theyeventually martyred themselves in to oblivion. In the magic phase the DE level4 managed to total power and every socorcess was wounded the great PoK evenfailed.
The DE left side (Empire right) also began to collapse allbe it slower. The empire artillery did damage to a number of DE infantry blocksand killed a Hydra which in turn panicked a 60 model unit of Corsairs put themout of support to a unit of black guard.. In one case there was a WE units that lost a numberof their kin – there reaction was the unit has a collective orgasm.
This is where the Empire Greatswordmen started their matchto the board's edge. The first unit they slammed into was a unit Black Guardand the flanked by a unit of RxB. They held for 2 turn. With the great swordmen slicing though them.
The same could be said for the WE and Executioner units itwas like to freight trains passing in the night. They sliced through everythingthat was put in front of them.
Turn 4 and 5
The DE right side spent that turn getting in tangled and headingto support the left – looking like there was going to be one final great battlein the center. By turn 4 the DE ownedthe right side (empire left).
The DE had clean-up all of the Empire Artillery by this turn.
The DE left side was being held by 4 units of RxB and 2 RBTwho were being sacrificed to give the right side units time to get over andsupport.
So at this point of turn 4 the DE right (empire left) sidewas owned by the DE. The DE middle right (empire left) was owned by the empiregreatsword me and unit of spearmen. The middle left (empire right) was owned byWE and Executioners supported by CoB who on turn 5 were turning to met the oncoming empire hoard units. The DE upper left side (empire lower rightside) was collapsing and units of RxB and Harpies were being used as speedbumps to slow the oncoming charge of the Empire Knights (+1 save). TheGreatswordmen had engaged the recently rallied Corsairs who were getting thecollective asses kicked in. 50 attacksand I would kill 5…. But they were doingtheir job holding the Great Swordman for a flank CoK charge
Top of turn 5
The CoK were ready to charge into the unit – top of the turn– FAILD STUPITY. You could hear the greatswordman cheer as they continued toslice through Corsairs. They would get one more chance.
Magic – the level 4 managed to total power again and rollingon the miscast table, managed the S6 and as a result kill all the levels two,remember all of the soc had wounds from the last total power and adding tolevel 4 wound count – yes it failed the PoK save as well. All of the level 2s deaths were inflicted bythe Level 4 - so go the winds of magic and people wonder why I love magic somuch. But not to be daunted.
So the DE forces are marching as fast as they can to getinto the great battle looming in the center. The Empire upper left (DE lowerright) is being rough shoud by the Empire (+1) Knights the upper half isgetting ready to make its great charge against a unit of WE. Then panic ensues when an empire unit panicsand the entire DE upper left (Empire lower right) panics leaving everything onthat end of the board in disarray.
The great sword men and spearmen chew up the corsairs andbump into a couple of RBT on the hill.
In the mean time the empire archers fire and add a wound toa hydra coming to help the DE left side (empire right)… go figure.
The Empire Knights charge DE flee they redirect and crush aunit of naked warriors. The Empire Knightsare cutting a swath through the DE lower left like Sherman through Georgia.
The CoK were ready to charge into the unit – top of the turn– FAILD STUPITY – FAILED F**K'N STUPITY for a second time in a row!!! One moretime the greatswordmen and spearmen cheer in relief.
More maneuvering killing off of high wound count models – DEand Empire pass on magic. DE did not want to risk another miscast. Empire didnot have anything to use since all of its big magic spell could not wipe outany units.
The sun set – when it was all counted up the DE won a greatvictory by over 1,000 points.
It was an epic battle. Player notes – playing John was areal pleasure he is truly a great general and gentlemen. We set up and playedstraight through one bio break and two each cans of soda. No lunch break justpowering through the game. Turn 6 endedabout 9pm. But we got the game in all 6 turns 10,000 points.
and I did bring my A game
Posted 04 July 2011 - 11:46 AM
Save the Hydras!!
Posted 04 July 2011 - 12:45 PM
Posted 04 July 2011 - 01:57 PM
regarding the dice - to be fair the one magic turn we're i had a grand total of 5, that is on a 4D6 and then there was grand charge of the where i rolled three 1s... so the winds of dice were not friendly to either side.
next time i think we up it to 15,000 to make it a bit more sporting - i still had models let over.
Posted 04 July 2011 - 01:59 PM
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