2200 points, no unit or character over 400 points.
Lord, 2+ armor, 3+ ward vs shooting, he flies, scouts, and is a death lore master;also has the helm of commandment and can store a magic die.
Thrall: summon ghouls, summon skeletons, charmed shield.
Wight King: BSB, shield.
40 ghouls, ghast
29 ghouls, ghast
20 skeletons, standard, musician (flaming magical attacks)
30 wights, standard, musician, handweapon and shield
2 wraiths and a banshee
I faced 3 hordes of skeletons (I think 50 models each), 2x5 bow horsemen, 2x3 chariots, a giant monster (doom wheeling standing in for now), 2 catapults, a high priest, 3 princes and a king, also should have faced 3 snake thingies that were forgotten about beneath the sands.
My Vampire lord scouted in fairly close.
Turn 1, vampire lord flies behind enemy lines; vampire army advances. Magic phase gives me 8 dice. I throw 4 at steal soul on his high liche, roll 1,1,6,6 and it goes off. I roll a 5 on my D6, he rolls a 2. I add my Ld10, he adds whatever crap Ld the priest has, takes a bucketful of wounds and dies. I gain 1 power die, but then lose 4 to the miscast. Thrall rolls a die at summon ghouls and it's dispelled. Tomb Kings start to crumble horribly, and both units of fast cav vap, along with the catapult turn to dust. With no magic phase, and no way to deal with the vampire lord; we pull the units and start over.
9 Minutes, victory vampires.
With the reset, I swap to lore of vampire on my general. The sniper vampire lord clearly works, and now I'd like to see how the armies actually play out.
Thrall rolls up winds of undeath (grin).
I deploy my 3 big blocks as hordes (30 wights, 40 ghouls, and 29 ghouls + wight lord). Behind that I place the 11 ghouls with the summoning thrall. As support, I place my 20 skeletons behind the main lines, with wraiths and varghulf on the other side.
This time, the tomb kings use the light cav to take away scouting locations from the vamp lord, and uses the flying monster to cover the other flank.
I scout the lord in the direct path of the light cav, knowing they are no match in melee, and have no hope at shooting me down.
Tomb kings advance, and push forward more with a good magic phase. I dispel killing blow buff.
I advance at tomb kings, charge into one unit of cav with the vampire lord, and hide the vaghulf behind the wraiths.
I drop double winds of undeath in my magic phase, one is dispelled. I get 2 bases of spirit hosts with the 5 wounds inflicted and block both units of chariots (who are advancing within 1" of each other).
My vampire lord blows through the bowmen and over-runs into the back field.
Turn 2, tomb king battle busses (40-50 skeletons, each led by prince, each 5 wide) charge into my horde formations, and the grind begins.
I'm throwing out 29 poisoned attacks, and I'm on the receiving end of 10 S3 and 3S6 attacks. He's got ranks on me, charging and standard, I've got volume of attacks.
A very long grind in the center starts, and ends when:
1) Heirphant, trying to restock lost troops, is rolling too many dice. In two phases in a row, he gets unstoppable on his first spell, and loses all remaining power dice.
2) On the flip side, my thrall is 1 die tossing summons each phase until he fails, and my vampire lord dumps 4 dice in winds of undeath every round. I'm out killing the tomb kings, he is slightly out summoning me on good phases, I'm massively out summoning him on low dice phases; but I never miscast.
3) 3 different units of spirit hosts tie up his monster, and both units of chariots. Vampire lord works the held units over, finishing off chariots pinned by hosts.
Honestly, if I were to go up against tomb kings again, I think I would hold back and just summon for the first 2 or 3 turns while the tomb kings slowly come to me. Vampire summoning seems to be better, and tomb kings do not have a good answer for ethereals. Cheap princes for WS5 skeletons at 6 points each is good on paper, but not quite good enough.
Vampires vs Tomb Kings
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