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#19787 Firestorm: Falaise Gap (Turn 4)

Posted privatejoker on 24 July 2009 - 01:22 AM

View PostDaveH, on 23 July 2009 - 08:06 PM, said:

James AND Pete,

Let's play next Thursday, 30 July. James, we can play first. I can be there by 3:30pm. Pete, we can play after that. I know you can't be there until about 7pm, and that's fine.

Please confirm.


I will be there, but why fight? Cant we just talk about it?

#19756 Firestorm: Falaise Gap (Turn 4)

Posted Zhadow on 21 July 2009 - 09:39 PM

What is left in this turn at the moment for points....

Current Standings

Allies 240 VPs+15 bonus VPs = 255 Total VPs
Axis 100 VPs+0 bonus VPs = 100 Total VPs

Possible Changes (Number after "/" is for possible captured Axis Unit)

Flers; 30/10 VPs - 2 Battles (Current Status 5-2 Allies, If Second Battle = Allied Victory then Allies gain +10 bonus VPs from captured units; If Axis win second battle 6-1 then Axis gain +30 VPs; Any other result is no change in VPs)
Putanges C6; 10 VPs - 1 Battle (Current Status = Allied 6-1 Victory; No change in VP status)
Falaise; 50 VPs - 1 Battle (Allied victory = +50 VPs from the city as well)
Argentan; 40 VPs - 1 Battle
St Lambert B10; 10 VPs - 2 Battles (Current status = Axis 4-3 Victory; Allies can no longer capture any units from Falaise or Argentan)
Sector C9; 0 VPs - 1 Battle (Allied 6-1 victory)

#19637 Firestorm: Falaise Gap (Turn 4)

Posted GunnyJ on 16 July 2009 - 06:57 AM

Frag Order

Updated 8/05/09

1.  First, find your opponent in the battle matchups and eligible player listings below.  You can also check the Turn 4 map (link within this thread)
2.  Contact your opponent and schedule a time and place to conduct the battle.  Preferred method is to use the Doodle.com website.
3.  Determine if any additional Firestorm troops have been allocated for use in your battle.  You may use proxies if you do not own the units.  Please make your opponent aware of the Firestorm units and/or proxies, prior to placing any objectives or platoons on the board.
4.  Determine your mission, based on the rules modifications posted in this earlier thread. I highly recommend everyone print the rules mods to have with them when you play your games.  
5.  If you are Out of Supply, ensure you make the Out of Supply role to determine the effects on your game.
6.  The following campaign special rules are in effect for Turn 4 of this campaign.

Round 4
C-and-C Suicide - With the Suicide of the Armee Group Commander Von Kluge, all commanders lose their will to fight on.  Company and Higher command
teams may not roll company morale tests during this game.  In addition, platoons must make a single re-roll for successful tests to counterassault.

Round 4
Heavy Rain - Due to heavy rains, there is a limited view on the battlefield during this game.  At the beginning of each turn, starting on turn 2, roll a die.  If the die roll is 5+, the rain has stopped.  Otherwise, heavy rains limit visibility on the game board to 24".  In addition, all enemy teams in the open are considered concealed by the rain for shooting purposes.  If the enemy teams are already concealed, using normal rules for concealment, these effects do not stack.  Heavy rain never gives gone-to-ground status to concealed tank, large guns, heavy and immobile gun teams, or transport teams if they did not move or shoot and are in the open.

7.  Conduct your battle.  This turn starts on July 13, 2009 and will end two weeks later on Sunday, July 31, 2009.  Hopefully, this will give everyone plenty of time to play their last game in this campaign.  
8.  Report the results of your battle, via this thread.  One post per battle # should be sufficient.  Report the following information.
  • Battle #
  • Your name
  • Your division
  • Your sector number on the map
  • Your opponent's name
  • Your opponent's division
  • Your opponents sector number on the map
  • Any Firestorm units you utilized during your battle
  • Your victory points
  • Your opponents victory points

Turn 4 Map

Click here!

Eligible Campaign Players


1st Polish Armored Division (Brian Jordano)
7th Armored Division (Alex Villagran)
3rd Canadian Infantry Division (Tristan Allen)


2nd French Armored Division (James Kobyra)
2nd US Armored Division (Pete Italiano)
3rd US Armored Division (Tom Abbott)
4th US Armored Division (John Murdock)
9th US Infantry Division (Dan Duque)


12. SS-Panzer Division (Dave Hernandez)
17. SS-Panzergrenadier Division (Rick Hewitt)
2. Panzer Division (Dave Hernandez)
116. Panzer Division (Marko Bartscherer)
3rd Fallschirmjäger Division (Tucker Allen)
21. Panzer Division (Tim McCormley)
348. Infanterie Division (Tom Hauck)
326. Infanterie-Division (Bill Allen)

Battle Matchups

Battle #1:  3rd Canadian Infantry vs. 326. Infanterie Division (Firestorm troops: Priority Air, Priority Air; Fallschirmjager Platoon)
Battle #2:  2nd US Armored Division vs. 2. Panzer Division (Firestorm troops: Field Artillery Battery, Engineer Platoon; SS-Tiger Plt, Pioneer Plt)
Battle #3:  4th US Armored Division vs. 3. Fallschirmjager Division (Firestorm troops: Self-propelled TD Platoon, Priority Air)
Battle #4:  1st Polish Armored Division vs. 348. Infanterie Division (Firestorm troops: none)
Battle #5:  17. SS-Panzergrenadier Division vs. 7th British Armored Division (Firestorm troops: Flak 36/88 Battery, Kurt "Panzer" Meyer; Churchilled Crocodile Platoon, Royal Artillery Platoon (SP))
Battle #6:  2nd French Armored Division vs. 12. SS-Panzer Division (Firestorm troops: Royal Artillery Platoon (SP), Royal Engineer Platoon; SS-Tiger Platoon, Pioneer Platoon)
Battle #7:  21. Panzer Division vs. 3rd US Armored Division (Firestorm troops: none)
Battle #8:  9th US Infantry Platoon vs. 116. Panzer Division (Firestorm troops: Self-propelled TD Platoon, Priority Air)

Firestorm Units


Priority Air Support (Hurricane w/Rockets or Cannons)
Churchille Crocodile Platoon (3x Churchill Crocodiles) [C/V]
Self-propelled Anti-tank Platoon (4x Achilles Tank Destroyers) [C/V]
Royal Engineer Platoon (3 Squads with Pioneer truck) [C/V]


Self-propelled Tank Destroyer Platoon (2 sections of M10 GMC) [C/V]
Pioneer Platoon (3 Squads with GMC Supply Truck) [C/V]
Field Artillery Battery (2 sections of M2A1 105mm guns) [C/V]
Priority Air Support (P-47 Thunderbolts w/Cannons or Bombs)


SS-schwere Panzer Platoon (2x Tiger IE tanks) [F/V]
Otto Earnst Barkmann (1x Panther A tank) [F/V] Destroyed!
Kurt “Panzer” Meyer (1x BMW Jeep team) [F/V]
Fallschirmjager Platoon (3 Squads w/Panzerfaust SMG team) [F/V]
Heavy Anti-aircraft Gun Platoon (2 Sections of Flak 36/88) [C/V]
Anti-tank Gun Platoon (2 Sections of PaK 40 AT Guns) [C/V] Destroyed!
Pioneer Platoon (3 Squads w/Panzerfaust SMG team and RSO tractor) [C/V]
Assault Gun Platoon (3x Brummbar) [C/V] Destroyed!

F/V = Fearless Veteran
C/V = Confident Veteran

End of Turn Map

Click here!

#19328 Firestorm - Operation Bagration

Posted Zhadow on 02 July 2009 - 11:35 PM

Planned start date will be August 1st, on Saturday.  If you plan on playing in the upcoming Firestorm campaign please leave a post here with your name and planned Nationality, also if you are willing to play multiple nationalities as per our need please indicate that as well.


Tristan Allen/Russians
Brian Jordano/Russians
James Kobyra/Russians

John Murdock/US
Dave Hernandez/US

Alex Villagran/Finns
Tom Hauck/Germans
Marko Bartscherer/Germans
Tucker Allen/Germans

There will be a $10 fee to go towards prizes. In addition, I am also going to sponsor Brian for all his efforts from the Falaise pocket campaign so he gets to play this one for free =)

Except where noted below, we will be playing the campaign as it reads from the main Firestorm rulebook.

Force Selection/Army Special Rules

Each player chooses a nationality (Any nationality that has a legal latewar list) before the campaign will begin. They have to play forces from that nationality for the duration of the campaign. Before each game, players will be required to exchange lists (players exchange lists at the same time) so that there opponent may verify the legality of the list. This does mean you may change lists between games.

In addition, if your ENTIRE force (including Firestorm units) is painted with no proxies, once during your game, you may re-roll a failed company morale test. If your force already has this special ability due to your own special rules, then instead you may use this ability twice.

Please note, in the standard Firestorm campaign NO player may buy intergrated air support. In addition Firestorm Air units may never be used in cities.

We WILL be using Phil's rule for Demolition carriers. MALFTF is in effect as well.

Commander - Battle Phase

1. Choose a opponent. For this step, instead of leaving it "free" flowing as it stands, we will be instead be rolling for initiative for placement of arrows. Once ALL arrows have been placed, each commander in turn will assign generals for each battle with the defender assigning first.

Order Two - Combat Step

1. Identify your mission. Please note; unlike the current campaign, attacker/defender is determined by scenario, not by placement of battle arrows. The five column table is used as it stands except the die roll for mission is by column, 1-5, with a 6 being a 1500 point mission determined by re-rolling on the mission chart. If you roll another 6, then the mission becomes a 1250 point mission determined by re-rolling again on the mission chart ignoring any further sixes.

When using firestorm troops, unless you are the appropriate nationality, these troops are considered to be allied forces and follow all rules from page 183 of the main rulebook.

Everything above is subject to change and debate. This is just my first initial thoughts. Any and all feedback is welcome.

#19829 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 25 July 2009 - 07:08 PM

*** News Update ***

The German 326nd Infanterie division near hill 262 has driven off the Canadian 3rd Infantry Division.  Overlooking the critical road juncture German artillery and parachute infantry has held off the allied onslaught long enough for German evacuees to stream out of the encirclement of the French cities of Falaise and Argentan.  Discussion for the responsibility of this failure by allied forces is now being discussed at the highest levels and already has seen the relief of the 3rd Canadian's CO from active duty.

#19781 German General for the next campaign

Posted Zhadow on 23 July 2009 - 05:01 PM

View PostCuriouskender, on 23 July 2009 - 03:59 PM, said:

What are you talking about.  Down with the Yankees...psst just kidding keep shipping them bazookas and keep the Brits away.

depending on who all ends up signing up I may be US on the german side =)  I have some bazookas for ya then!

#19759 Midwar 1750 US Rifle List for November

Posted Curiouskender on 22 July 2009 - 06:24 AM

I got my Fins put together.  Maybe we can get a game in on Thurs.  Let me know

#19752 Firestorm: Falaise Gap (Turn 4)

Posted Zhadow on 21 July 2009 - 08:02 PM

* Battle #3
* Your name: John Murdock
* Your division: US 4th Armored Division
* Your sector number on the map: C6
* Your opponent's name: Tucker Allen
* Your opponent's division: 3rd Fallschirmjäger Division
* Your opponents sector number on the map: C5
* Any Firestorm units you utilized during your battle: Self-propelled TD Platoon, Priority Air
* Your victory points: 6
* Your opponents victory points: 1

#19710 Firestorm: Falaise Gap (Turn 4)

Posted Curiouskender on 20 July 2009 - 07:15 AM

Battle # 5

Your name Alex Villagran

Your division 7th Armored Division

Your sector number on the map

Your opponent's name Rick Hewitt

Your opponent's division 17. SS Panzergrenaidier

Your opponents sector number on the map

Any Firestorm units you utilized during your battle Achilles, Crocs, Pak 88, Kurt Meyer

Your victory points 5

Your opponents victory points 2

#19651 Firestorm: Falaise Gap (Turn 4)

Posted Zhadow on 16 July 2009 - 02:20 PM

View PostMalvernas, on 16 July 2009 - 10:50 AM, said:

It's you and me. :) let me know when you have time!

P.S. I am bringing the Ghost of Steve Irwin.............


Alex is in El Paso till Friday night, he wanted me to let you know that he will be at the store on Saturday around 2-3pm or so if you wanted to play him then.

#19460 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 09 July 2009 - 01:40 PM

*** News Flash ***

With the rapidly deteriorating situation for the German high command.  The German 348th Infanterie Division led by General Tom "Maybe I can play" Hauck is attempting to break through to the French town of Thury Harcourt despite a hazardous supply situation, in order to save German troops who are currently trapped behind allied lines.  At the same time the British 7th Armored Division "Desert Rats" led by Lt. General Alex Villagran, has launched a counter-attack into the vacated German positions near the town of St. Pierre sur Dives.  Using its 17 pounder, Self Propelled, Achilles tank destroyers, the British forces are rapidly moving to close off all escape by the Germans.  We will have more on this as the battle unfolds.

#19362 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 04 July 2009 - 05:39 PM

*** News Flash ***

The 3rd Canadian Infantry Division with Major General Tristan Allen leading the way, has encircled and eliminated elements of the 116th Panzer Division led by Oberst Marko Bartscherer just to the west of Thury Harcourt.  The fanatical German Panther tanks surged forward into the waiting heavy artillery of the Canadians in the hopes of charging out of the pocket.  The 3rd Canadian Division has reported they are now in the process of mopping up German survivors and have taken numerous prisoners.

#19327 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 02 July 2009 - 11:16 PM

*** News Update ***

The 21st Panzer Division after a failed attempt to turn the line against the Russian lend/lease vehicles of the 2nd French Armored Division, has withdrawn in good order to just east of the city Flers.  The exhausted 2nd French Armored has fortified its own positions around the town of Briouze to hold open a escape route if needed for the 3rd US Armored Division which is now heavily engaged near the town Putanges by the 12th SS-Panzer Division with its spearhead of tiger tanks leading the way.

#19042 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 26 June 2009 - 07:01 AM

*** News Flash ***

Here outside the French city of La Ferte Mace, US 4th Armored directly led by army commander Lt. General John "Patton" Murdock, is slowly navigating the densely packed mines and fortifications laid out by the 326th Infanterie-Division led by Oberst Bill Allen.  US forces, after attempting to use artillery to dislodge the entrenched German infantry, are now currently heavily engaged throughout the fortified area around the city.  Reports have also filtered in that Oberscharfuhrer Ernst Barkmann has directly engaged American tank destroyers at the edge of the city as well.  We will have more as news develops.

#19004 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 25 June 2009 - 11:42 AM

*** News Flash ***

US forces led by the armored columns of the 3rd Armored Division have liberated the city of the French city of Domfront.  German forces in the city seeing the hopeless situation have evacuated and pulled out towards the city of Flers leaving behind there PaK 40 Anti-tank guns.

With this city firmly under US control, allied forces are now tightening the noose around the cities of La Ferte Mace to the east and the city of Flers to the north.

Viva La France!

#18833 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 19 June 2009 - 11:21 PM

*** News Update ***

News you can use here from the front!

Under the guidance of Colonel Dan "Gavin" Duke, the US 9th Infantry traded heavy blows with the German 21st Panzer Division.  After hours of fighting both sides withdrew to there starting positions totally spent.  

Colonel Duke was quoted as "Them Jerrys put up a terrific fight, now it is up to the tankos to get us back moving again!"

#18772 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 18 June 2009 - 08:43 PM

*** News update ***

Massive German counter attacks have pushed back the 1st Polish Armored Division!  German units have now pushed into the French towns of Tinchebray and Couterne.

#18603 FOW Modelling, Painting, and Playing Tips

Posted GunnyJ on 16 June 2009 - 09:58 AM

This resource thread is intended to be a perpetual source of information for all FOW modelling, painting, playing, and rules tips.  If you have something you would like to contribute, please add to it.  I will cut and past your info into the main post here, so we can have a one-stop post for all updates.  However, if Game Empire already carries a product you are introducing, please do not advertise a competitor here on this forum.  Enjoy!

Updated 6/25/2009

Basing Miniatures

If you are tired of the Battlefront bases and are willing to try something new and different, check out the link below.  There are several different options in regards to thickness of these wooden bases and they also offer magnetic-strip bottoms, which are fantastic (I have recently found out).  They are exactly to the same size standard as a traditional Battlefront base, to include small, medium and large bases.  I plan on going to magnetic bottoms for all my future basings, to include vehicles.  The pros of this method are that you can get way more stands and vehicles in a magnetic tray than with foam trays.  Also, foam is very irritating to the models paint and accessories; such as external hatches, machine guns, crew, equipment, and self-added camouflage (tree sprigs, netting, etc.).  


Heavy-duty Magnets

If you want to add some low cost diversity to your miniatures, consider using a variety of magnet sizes.  For example, cut costs on Panzer III's or IV's by simpy drilling a small hole into your gun barrels and mounts, add small cylinder magnets, and change them from short barrel to long barrel versions in an instant.  Another example, throw a magnetic disk (smaller than a dime) under your vehicles and place them on a magnetic tray to ensure safe transport, storage and the accidental tipping where the models go sliding off onto the ground.  Want more?  Place a magnet on a large base where the AT or Artillery gun would normally go with one type of gun crew (say SS, Fallschirmjager, or Grenadiers), add a magnet to the bottom of the gun, and then you can simply paint one set of actual guns, buy the special order gun crews for the various types of crews and switch the guns from base to base in seconds.  It's the inexpensive and time-saving way to go.  I have recently started doing this with my all my gun teams.  If, for no other reason, use these magnets to keep those tank turrents in place but completely moveable.  I will add the actual sizes I use with what teams later on.  I don't have the info on me at the moment.  Anyway, click on the link below for some awesome magnet action.

N42 1/8" x 1/8" (I use these for tank turrets)
D11 1/16" x 1/16" ( I use these for tank barrels and AT gun undercarraiges)
D32 3/16" x 1/8" (I use these for AT gun bases)
2D2 10mm x 2mm (I use these for vehicle undercarraiges to stick to magnetic trays for storage)


Pre-painted 15mm Scale Miniature Buildings

Check out the below links for multiple providers of top-notch, prepainted 15mm scale buildings!  

http://www.barrule.c.....WII 15mm.html

FOW Official Intelligence Briefings

Late War


Mid War


Army Builder Files


Flames of War Gaming

Assault Guide



Axis Powers History


Painting Tutorials

Panzer IVH
SS-Panzer IVH
LW Grenadier Platoon
US Glider Platoon
M4 Shermans
US Paras
US Paratroopers

#17911 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 24 May 2009 - 11:43 AM

View PostCuriouskender, on May 24 2009, 10:47 AM, said:

+++NEWS REEL+++++

This week's news from the front has been a challenging one.  During operations following Operation Cobra, the rascals of the 7th Armoured Division encountered a rowdy German contingent.  Field Marshall Tucker Von Allen led his dirty Krauts to a small town in the French countryside.  Forward Recon units advised the "Rats" that Von Allen had taken up defensive positions within the town.  The "Rats" sent in a strong overwhelming force to route those rufiens and collect any intell.

After a strong defensive line, the "Rats" routed the Krauts and sent them fleeing into the French countryside.  During the liberation of the town, the "Rats" discovered that Von Allen was enroute to the Falaise area.  Intel reports suggest this is not the last time the "Rats" will face those particular Krauts.  (Campaign list try-outs).  Today the "Rats" were victorious.  Long Live the King!

In other news...

Following the strong victory, the "Rats" returned to the Allied Lines for some training scenarios with those Colonists from across the pond.  General Murdoc led his 4th Armoured Division in some field trials against the "Rats" to prepare for the Falaise Operation.  However, Colonel Villagran of the "Rats" was ill prepared for Murdoc's Spearhead tactics.  Unfortunately although he met a strong defense, General Murdoc carried the day.  Good thing he's on our side Chaps!

Have a good evening and God Speed!

+++This has been a broadcast of the Royal British News++++

That's Lieutenant General J. "Patton" Murdock to you sir! ;)

#17645 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 12 May 2009 - 11:10 AM

I think I finally decided on what unit I want to play.  Put me down as the 28th Infantry Division.