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#19787 Firestorm: Falaise Gap (Turn 4)

Posted privatejoker on 24 July 2009 - 01:22 AM

View PostDaveH, on 23 July 2009 - 08:06 PM, said:

James AND Pete,

Let's play next Thursday, 30 July. James, we can play first. I can be there by 3:30pm. Pete, we can play after that. I know you can't be there until about 7pm, and that's fine.

Please confirm.


I will be there, but why fight? Cant we just talk about it?

#19756 Firestorm: Falaise Gap (Turn 4)

Posted Zhadow on 21 July 2009 - 09:39 PM

What is left in this turn at the moment for points....

Current Standings

Allies 240 VPs+15 bonus VPs = 255 Total VPs
Axis 100 VPs+0 bonus VPs = 100 Total VPs

Possible Changes (Number after "/" is for possible captured Axis Unit)

Flers; 30/10 VPs - 2 Battles (Current Status 5-2 Allies, If Second Battle = Allied Victory then Allies gain +10 bonus VPs from captured units; If Axis win second battle 6-1 then Axis gain +30 VPs; Any other result is no change in VPs)
Putanges C6; 10 VPs - 1 Battle (Current Status = Allied 6-1 Victory; No change in VP status)
Falaise; 50 VPs - 1 Battle (Allied victory = +50 VPs from the city as well)
Argentan; 40 VPs - 1 Battle
St Lambert B10; 10 VPs - 2 Battles (Current status = Axis 4-3 Victory; Allies can no longer capture any units from Falaise or Argentan)
Sector C9; 0 VPs - 1 Battle (Allied 6-1 victory)

#19637 Firestorm: Falaise Gap (Turn 4)

Posted GunnyJ on 16 July 2009 - 06:57 AM

Frag Order

Updated 8/05/09

1.  First, find your opponent in the battle matchups and eligible player listings below.  You can also check the Turn 4 map (link within this thread)
2.  Contact your opponent and schedule a time and place to conduct the battle.  Preferred method is to use the Doodle.com website.
3.  Determine if any additional Firestorm troops have been allocated for use in your battle.  You may use proxies if you do not own the units.  Please make your opponent aware of the Firestorm units and/or proxies, prior to placing any objectives or platoons on the board.
4.  Determine your mission, based on the rules modifications posted in this earlier thread. I highly recommend everyone print the rules mods to have with them when you play your games.  
5.  If you are Out of Supply, ensure you make the Out of Supply role to determine the effects on your game.
6.  The following campaign special rules are in effect for Turn 4 of this campaign.

Round 4
C-and-C Suicide - With the Suicide of the Armee Group Commander Von Kluge, all commanders lose their will to fight on.  Company and Higher command
teams may not roll company morale tests during this game.  In addition, platoons must make a single re-roll for successful tests to counterassault.

Round 4
Heavy Rain - Due to heavy rains, there is a limited view on the battlefield during this game.  At the beginning of each turn, starting on turn 2, roll a die.  If the die roll is 5+, the rain has stopped.  Otherwise, heavy rains limit visibility on the game board to 24".  In addition, all enemy teams in the open are considered concealed by the rain for shooting purposes.  If the enemy teams are already concealed, using normal rules for concealment, these effects do not stack.  Heavy rain never gives gone-to-ground status to concealed tank, large guns, heavy and immobile gun teams, or transport teams if they did not move or shoot and are in the open.

7.  Conduct your battle.  This turn starts on July 13, 2009 and will end two weeks later on Sunday, July 31, 2009.  Hopefully, this will give everyone plenty of time to play their last game in this campaign.  
8.  Report the results of your battle, via this thread.  One post per battle # should be sufficient.  Report the following information.
  • Battle #
  • Your name
  • Your division
  • Your sector number on the map
  • Your opponent's name
  • Your opponent's division
  • Your opponents sector number on the map
  • Any Firestorm units you utilized during your battle
  • Your victory points
  • Your opponents victory points

Turn 4 Map

Click here!

Eligible Campaign Players


1st Polish Armored Division (Brian Jordano)
7th Armored Division (Alex Villagran)
3rd Canadian Infantry Division (Tristan Allen)


2nd French Armored Division (James Kobyra)
2nd US Armored Division (Pete Italiano)
3rd US Armored Division (Tom Abbott)
4th US Armored Division (John Murdock)
9th US Infantry Division (Dan Duque)


12. SS-Panzer Division (Dave Hernandez)
17. SS-Panzergrenadier Division (Rick Hewitt)
2. Panzer Division (Dave Hernandez)
116. Panzer Division (Marko Bartscherer)
3rd Fallschirmjäger Division (Tucker Allen)
21. Panzer Division (Tim McCormley)
348. Infanterie Division (Tom Hauck)
326. Infanterie-Division (Bill Allen)

Battle Matchups

Battle #1:  3rd Canadian Infantry vs. 326. Infanterie Division (Firestorm troops: Priority Air, Priority Air; Fallschirmjager Platoon)
Battle #2:  2nd US Armored Division vs. 2. Panzer Division (Firestorm troops: Field Artillery Battery, Engineer Platoon; SS-Tiger Plt, Pioneer Plt)
Battle #3:  4th US Armored Division vs. 3. Fallschirmjager Division (Firestorm troops: Self-propelled TD Platoon, Priority Air)
Battle #4:  1st Polish Armored Division vs. 348. Infanterie Division (Firestorm troops: none)
Battle #5:  17. SS-Panzergrenadier Division vs. 7th British Armored Division (Firestorm troops: Flak 36/88 Battery, Kurt "Panzer" Meyer; Churchilled Crocodile Platoon, Royal Artillery Platoon (SP))
Battle #6:  2nd French Armored Division vs. 12. SS-Panzer Division (Firestorm troops: Royal Artillery Platoon (SP), Royal Engineer Platoon; SS-Tiger Platoon, Pioneer Platoon)
Battle #7:  21. Panzer Division vs. 3rd US Armored Division (Firestorm troops: none)
Battle #8:  9th US Infantry Platoon vs. 116. Panzer Division (Firestorm troops: Self-propelled TD Platoon, Priority Air)

Firestorm Units


Priority Air Support (Hurricane w/Rockets or Cannons)
Churchille Crocodile Platoon (3x Churchill Crocodiles) [C/V]
Self-propelled Anti-tank Platoon (4x Achilles Tank Destroyers) [C/V]
Royal Engineer Platoon (3 Squads with Pioneer truck) [C/V]


Self-propelled Tank Destroyer Platoon (2 sections of M10 GMC) [C/V]
Pioneer Platoon (3 Squads with GMC Supply Truck) [C/V]
Field Artillery Battery (2 sections of M2A1 105mm guns) [C/V]
Priority Air Support (P-47 Thunderbolts w/Cannons or Bombs)


SS-schwere Panzer Platoon (2x Tiger IE tanks) [F/V]
Otto Earnst Barkmann (1x Panther A tank) [F/V] Destroyed!
Kurt “Panzer” Meyer (1x BMW Jeep team) [F/V]
Fallschirmjager Platoon (3 Squads w/Panzerfaust SMG team) [F/V]
Heavy Anti-aircraft Gun Platoon (2 Sections of Flak 36/88) [C/V]
Anti-tank Gun Platoon (2 Sections of PaK 40 AT Guns) [C/V] Destroyed!
Pioneer Platoon (3 Squads w/Panzerfaust SMG team and RSO tractor) [C/V]
Assault Gun Platoon (3x Brummbar) [C/V] Destroyed!

F/V = Fearless Veteran
C/V = Confident Veteran

End of Turn Map

Click here!

#19328 Firestorm - Operation Bagration

Posted Zhadow on 02 July 2009 - 11:35 PM

Planned start date will be August 1st, on Saturday.  If you plan on playing in the upcoming Firestorm campaign please leave a post here with your name and planned Nationality, also if you are willing to play multiple nationalities as per our need please indicate that as well.


Tristan Allen/Russians
Brian Jordano/Russians
James Kobyra/Russians

John Murdock/US
Dave Hernandez/US

Alex Villagran/Finns
Tom Hauck/Germans
Marko Bartscherer/Germans
Tucker Allen/Germans

There will be a $10 fee to go towards prizes. In addition, I am also going to sponsor Brian for all his efforts from the Falaise pocket campaign so he gets to play this one for free =)

Except where noted below, we will be playing the campaign as it reads from the main Firestorm rulebook.

Force Selection/Army Special Rules

Each player chooses a nationality (Any nationality that has a legal latewar list) before the campaign will begin. They have to play forces from that nationality for the duration of the campaign. Before each game, players will be required to exchange lists (players exchange lists at the same time) so that there opponent may verify the legality of the list. This does mean you may change lists between games.

In addition, if your ENTIRE force (including Firestorm units) is painted with no proxies, once during your game, you may re-roll a failed company morale test. If your force already has this special ability due to your own special rules, then instead you may use this ability twice.

Please note, in the standard Firestorm campaign NO player may buy intergrated air support. In addition Firestorm Air units may never be used in cities.

We WILL be using Phil's rule for Demolition carriers. MALFTF is in effect as well.

Commander - Battle Phase

1. Choose a opponent. For this step, instead of leaving it "free" flowing as it stands, we will be instead be rolling for initiative for placement of arrows. Once ALL arrows have been placed, each commander in turn will assign generals for each battle with the defender assigning first.

Order Two - Combat Step

1. Identify your mission. Please note; unlike the current campaign, attacker/defender is determined by scenario, not by placement of battle arrows. The five column table is used as it stands except the die roll for mission is by column, 1-5, with a 6 being a 1500 point mission determined by re-rolling on the mission chart. If you roll another 6, then the mission becomes a 1250 point mission determined by re-rolling again on the mission chart ignoring any further sixes.

When using firestorm troops, unless you are the appropriate nationality, these troops are considered to be allied forces and follow all rules from page 183 of the main rulebook.

Everything above is subject to change and debate. This is just my first initial thoughts. Any and all feedback is welcome.

#19828 FOW Modelling, Painting, and Playing Tips

Posted Zhadow on 25 July 2009 - 05:32 PM

Something else to add Brian. Additional Information about US Airborne troops in WWII.


Pretty good resource of all US airborne troops during WWII.

#19781 German General for the next campaign

Posted Zhadow on 23 July 2009 - 05:01 PM

View PostCuriouskender, on 23 July 2009 - 03:59 PM, said:

What are you talking about.  Down with the Yankees...psst just kidding keep shipping them bazookas and keep the Brits away.

depending on who all ends up signing up I may be US on the german side =)  I have some bazookas for ya then!

#19754 Midwar 1750 US Rifle List for November

Posted Zhadow on 21 July 2009 - 08:17 PM

This is what I am currently considering for the tournament in November.

HQ w/2 Bazookas
2xRifle Platoons w/Bazookas
A&P Platoon w/2 Bazookas and supply truck
Mortar Platoon 1 section
Machine-gun Platoon 1 section w/Bazooka
37mm Anti-Tank Platoon w/2 Bazookas
57mm Anti-Tank Platoon w/4 Bazookas
Anti-Aircraft Platoon 1 Section of Bofors
Field Artillery Platoon
SP AT Platoon of 4xM10s
Sporadic Air

What I would like to do is test this out against both super heavy tanks as well as infantry horde to see how it holds up.  I am especially concerned I do not have enough to deal with heavy tanks in the list.

#19751 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 21 July 2009 - 07:58 PM

*** News Flash ***

Striking out of the French town of Briouze, the US 4th armored division has shattered the elite 3rd Fallschirmjäger Division.  Despite taking heavy losses amongst the plucky M5A1 Stuarts of the division, overall losses have been reported as being relatively light.  The 4th is now involved in mop up operations throughout the area with the help of allied air cover.

#19695 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 19 July 2009 - 09:15 AM

*** News Flash ***

German forces trapped near the French city of Flers have launched a desperate bid to retake the city.  No less then three German divisions are now involved in the fighting in and near the approaches to the city. Forces led by Lt. General Alex Villagran of the 7th Armored Division "Desert Rats" striking outward from Flers have already destroyed the 17th SS-Panzergrenadier Division despite a desperate last stand using the infamous German 88s.  Among the prisoners taken was Oberst Rick "Black Luck" Hewitt.

Fighting within the city itself are elements of the 21st Panzer Division.  The 3rd US Armored Division who was involved in relief efforts within the city are now mounting a counter-attack to dislodge the Germans.  Also near the French town of Briouze the US 4th Armored Division is attempting to link up the the British 7th Armored division, and are now engaged with the remnants of the 3rd Fallschirmjäger Division.  We will have more on this as the battles develop.

#19569 Campaign Briefing (Falaise Gap - August 1944)

Posted DaveH on 13 July 2009 - 01:14 PM

View PostMalvernas, on Jul 13 2009, 12:52 PM, said:

When are the Generals going to get together for Turn 4?
4pm today.

#19460 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 09 July 2009 - 01:40 PM

*** News Flash ***

With the rapidly deteriorating situation for the German high command.  The German 348th Infanterie Division led by General Tom "Maybe I can play" Hauck is attempting to break through to the French town of Thury Harcourt despite a hazardous supply situation, in order to save German troops who are currently trapped behind allied lines.  At the same time the British 7th Armored Division "Desert Rats" led by Lt. General Alex Villagran, has launched a counter-attack into the vacated German positions near the town of St. Pierre sur Dives.  Using its 17 pounder, Self Propelled, Achilles tank destroyers, the British forces are rapidly moving to close off all escape by the Germans.  We will have more on this as the battle unfolds.

#19361 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 04 July 2009 - 05:33 PM

*** News Flash ***

La Ferte Mace, France.  The US 4th Armored Division, led by the brillant Lt. General John "Patton has nothing on me" Murdock, has not only successfully captured the city with relatively low loses, but has also captured the infamous Oberscharfuher Ernst Barkmann.  Sergeant Ralph Moore, of the 4th Light Tank Platoon, H Company, 37th Battalion, had this to say "When we came around the corner we heard some banging.  So we thought we should go and check it out.  Low and behold, we sees a damaged cat sitting inside a garage with a bunch of jerrys all working furiously away.  So we rotated our 'lil 37mm at 'em and told 'em to give it up.  That's when we found out we had bagged us Barkmann."

Allied high command expects a major German collapse is only a matter of time now.

#19317 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 02 July 2009 - 06:30 PM

*** News Flash ***

City of Flers, France.  Polish armored spearheads led by the 1st Polish Armored have smashed through the German defenses at Flers.  Despite fierce resistance by the 2nd German Panzer Division, Polish Cromwells now roll freely through the streets of this French city.  Despite the intensity of the fighting, German forces managed to withdraw in good order before being overwhelmed.

In order to relieve there tentative supply situation Kurt "Panzer" Meyer with support from the 21st Panzer Division has launched a attack to the east towards the town of Briouze into the thin lines of the 2nd French Armored Division.  We will have more on this as news develops.

#19038 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 25 June 2009 - 09:36 PM

*** News Update ***

News you hear first!

Just west of the French town of Thury Harcourt, the victorious 9th Infantry Division can be seen going over the burning remains of German StuG assault guns and Sturmpanzer IVs.  After German armor ran out of ammunition, American infantry forces quickly overran the German positions.  

Colonel Dan "Gavin" Duke was quoted with "We are closing the gap one bloody GI at a time..."

Despite it's heavy losses, the American 9th ID is once again ready to fight for freedom, liberty, and democracy!

#18880 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 21 June 2009 - 08:59 AM

*** News Flash ***

As evening approaches alongside the river Dives the exhausted 3rd Canadian Infantry Division near the town of St. Pierre sur Dives can be seen pulling back from its lines towards the relative safety of the lines near the US 2nd Armored Division.  The victorious 12th Panzer Division however was too exhausted itself to follow up and exploit its victory.

Remember, news you hear first!

#18833 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 19 June 2009 - 11:21 PM

*** News Update ***

News you can use here from the front!

Under the guidance of Colonel Dan "Gavin" Duke, the US 9th Infantry traded heavy blows with the German 21st Panzer Division.  After hours of fighting both sides withdrew to there starting positions totally spent.  

Colonel Duke was quoted as "Them Jerrys put up a terrific fight, now it is up to the tankos to get us back moving again!"

#18770 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 18 June 2009 - 07:57 PM

*** News update ***

News you hear first!  Despite the best efforts of the Free French 2nd Armoured, the 116th Panzer division threw back the allied forces with a rapid counterattack towards the city of La Ferte Mace.  The allied drive has been bloodied but not stopped!  Viva La France!

#18573 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 15 June 2009 - 04:53 PM

*** News Flash ***

Patton unleashes his secret weapon.

General George Patton said "I'm supposed to be the best tank commander in the Army, but I have one peer: Abe Abrams. He's the world champion."

Leading the way with the US 37th Tank Battalion, 4th Armored Division aka "Name Enough", Lieutenant-Colonel Creighton Abrams executed 3rd Army's Right hook with flawless precision.    

Advancing rapidly from Ranes towards the critical crossroads near Briouze US forces encounted stiff resistance from elements of the 3rd Fallschirmjäger Division led by the incomparable Lt. General Tucker Allen.  After taking serious losses, 3rd Fallschirmjäger withdrew in good order under the cover of heavy artillery.  With this, the combined Allied forces are close to liberating both La Ferte Mace and Flers which have now been both cut off from axis resupply.

However, the fight is far from over, the Left hook is still within doubt with heavy fighting already being reported by French, Polish, as well as British units.  More from that as news becomes available.

#17885 Campaign Briefing (Falaise Gap - August 1944)

Posted Zhadow on 22 May 2009 - 01:43 PM

View PostGunnyJ, on May 22 2009, 08:24 AM, said:

Counting on that Defensive Battle are yee?  I see no reason why you can't stay with the infantry, though, regardless of the mission selection.  You just have to get away from that 14 platoon rigid list that you so enjoy!  Come on, break out of your turtle shell...lol.  There are only four games to be played, after all.  Would you prefer 2nd or 3rd, as it matters (Veteran vice Trained)?


With preset lists in tourney play the worst I will get is 2 hard scenarios out of 6... not 4 hard ones out of 4.  Defensive battle special rule is in the game for a reason, so when it gets changed so that it is possible for a infantry to attack a tank list makes for a hard game as is.

Sorry, 4 straight games playing against tanks, where I have to attack them and they get ambushes, or if I get attacked I do not start dug-in, and they will get a +1 to go first, and no flexibility in list selection.  Not worth my time to be that frustrated 4 straight games.  I do not mind a challenge but I would prefer not to hit my head against a brick wall for four games.

As far as list goes armor goes, does not matter to me, I will let whoever take what they want and I can play what is left =)

#17445 Campaign Briefing (Falaise Gap - August 1944)

Posted GunnyJ on 05 May 2009 - 11:29 AM

Falaise Pocket Campaign 8 August 1944 – 22 August 1944

Updated: 6/01/2009

Historical Background

The battle of the Falaise Pocket, fought during the Second World War from 8–22 August 1944, was the decisive engagement of the Battle of Normandy. Taking its name from the area around the town of Falaise within which the German Seventh and Fifth Panzer Armies became encircled by the advancing Western Allies, the battle is also referred to as the Falaise Gap after the corridor which the Germans sought to maintain to allow their escape. The battle resulted in the destruction of the bulk of Germany's forces west of the River Seine, and opened the way to Paris and the German border.

Following Operation Cobra, the successful American breakout from the Normandy beachhead, rapid advances were made to the south, the south-east, and into Brittany. Despite lacking the resources to cope with both the US penetration and simultaneous British and Canadian offensives around Caen, Field Marshal Günther von Kluge, in overall command of German armed forces on the Western Front, was not permitted by Adolf Hitler to withdraw; instead he was ordered to counterattack the Americans around Mortain. However, the remnants of four panzer divisions, which were all that von Kluge could scrape together, were not strong enough to make any impression on the United States First Army, and Operation Lüttich was a disaster that merely served to drive the Germans deeper into the Allied lines, leaving them in a highly dangerous position. Seizing the opportunity to envelop von Kluge's entire force, on 8 August the Allied ground forces commander Field Marshal Bernard Montgomery ordered his armies to converge on the Falaise-Chambois area. With the US First Army forming the southern arm, the British Second Army the base, and the Canadian First Army the northern arm of the encirclement, the Germans fought hard to keep an escape route open, although their withdrawal did not begin until 17 August. On 19 August the Allies linked up in Chambois but in insufficient strength to completely seal the pocket. Gaps were forced in the Allied lines by desperate German assaults, the most significant and hard-fought being a corridor past elements of the Polish 1st Armoured Division, who had established a commanding position in the mouth of the pocket.

By the evening of 21 August the pocket was closed for the last time, with around 50,000 Germans still trapped inside. Although it is estimated that significant numbers managed to escape, German losses in both men and materiel were huge, and the Allies had achieved a decisive victory. Two days later Paris was liberated, and by 30 August the last German remnants had retreated across the Seine, effectively ending Operation Overlord.

Campaign Briefing

The main objective is to re-create the battle of the Falaise Gap in August of 1944.  This will be the San Diego Soldaten’s first campaign game to date.  Marko Bartscherer and I will be running the first campaign, with help from Tucker Allen.  We will be using the Firestorm Campaign Rules system with modifications, as needed, for a 4-week (or 4-round) campaign.  Points for your armies will be 1,750 and firestorm troops (if taken) will be used for games in addition to your 1,750 point armies.  Divisions will start the campaign in their (approximate) historical locations; however, after that they may be utilized as the British, US, or German Generals see fit.  We will have as many battles per round as we have player match-ups.  For example, if we have 14 players, there will be 7 battles each round of the campaign.  In addition, if you are not able to make your weekly planned game, either someone will play your list or it will be resolved utilizing the General's Wargame rules (with our modifications).  Finally, there will be special event situations that happen prior to each round that effect that round's games for each nationality.  These will be announced prior to the start of the round of games.

Updated the map...it's now complete

Click here to view the map!

Instructions (Frag Order)

 I will need three volunteers to be either a British, US, or German general for the campaign
 I will need everyone who wants to play to post a message here stating the particular division they would like to represent during the campaign.  We will need axis to = allied players for this to work properly.  Therefore, I may have to ask some folks to switch sides prior to the start of the campaign.  We are looking for at least 8 German players and 8 Allied players to start the campaign.  If you do not have a particular army yet that you would like to play, please let us know on the forum, as someone may be willing to lend you an army for the campaign.  Many of us have several different armies that we can let you use.  Each player may choose one additional division to represent (up to 10 division limit per axis and allies - 20 divisions total in campaign).
 No unit history is necessary; however, I would encourage you to take a historical force for that timeframe.  If your division is not available as a .pdf from the Battlefront website or from a battle book (i.e., Cobra, Monty's Meatgrinder, etc.), just use a basic list from either Festung Europa or Fortress Europe.  
 After you have been given the OK by me or bartschy for a division, you can go ahead and create your 1,750 point army list and send either of us a copy of it.
 Once we have enough players, we will set a start date to begin the campaign.  The campaign rounds will start and end on Saturdays.
  I have one list restriction so far - no Brummbars may be taken in your lists.  There were too few of them participating in this battle to be taken as support.  Therefore, I have decided to make them a Firestorm unit.  Also, you make not take any of the Firestorm Unit Heroes that are listed (e.g., Whittman, Barkmann, or Kurt Meyer) in your list builds, as there can only be one hero on the board in a game.  However, you can take whatever hero, which is not a Firestorm unit, that is eligible for your army.  

Playable Divisions


1st Polish Armored Division (Brian Jordano)
3rd British Rifle Division
7th Armored Division  (Alex Villagran)
11th British Armored Division
43rd British Rifle Division
50th British Rifle Division
51st British Rifle Division
2nd Canadian Infantry Division
3rd Canadian Infantry Division (Tristan Allen)
4th Canadian Armored Division
59th British Rifle Division
53rd British Rifle Division
15th British Rifle Division


2nd French Armored Division (Brian Jordano)
2nd US Armored Division (Pete Italiano)
3rd US Armored Division (Tom Abbott)
4th US Armored Division (John Murdock)
28th US Infantry Division
1st US Infantry Division
9th US Infantry Division (Dan Duque)
30th US Infantry Division
90th US Infantry Division


1. SS-Panzer Division
2. SS-Panzer Division
9. SS-Panzer Division
12. SS-Panzer Division (Dave Hernandez)
89. Infanterie Division
17. SS-Panzergrenadier Division  (Rick Hewitt)
2. Panzer Division  (Dave Hernandez)
116. Panzer Division  (Marko Bartscherer)
3rd Fallschirmjäger Division (Tucker Allen)
21. Panzer Division  (Tim McCormley)

348. Infanterie Division  (Tom Hauck)
245. Infanterie Division
226. Infanterie Division
711. Infanterie Division
346. Infanterie Division
272. Infanterie Division
710. Infanterie Division
85. Infanterie Division
89. Infanterie-Division
271. Infanterie-Division
277. Infanterie-Division
276. Infanterie-Division
326. Infanterie Division (Bill Allen)
84. Infanterie Division
277. Infanterie Division
326. Infanterie Division


Germans  (Marko Bartscherer)
Americans  (John Murdock)
British (Alex Villagran)

Firestorm Units


Priority Air Support (Hurricane w/Rockets or Cannons)
Churchille Crocodile Platoon (3x Churchill Crocodiles)
Self-propelled Anti-tank Platoon (4x Achilles Tank Destroyers)
Royal Engineer Platoon (3 Squads with Pioneer truck)


Self-propelled Tank Destroyer Platoon (2 sections of M10 GMC)
Pioneer Platoon (3 Squads with GMC Supply Truck)
Field Artillery Battery (2 sections of M2A1 105mm guns)
Priority Air Support (P-47 Thunderbolts w/Cannons or Bombs)


SS-schwere Panzer Platoon (2x Tiger IE tanks)
Michael Whittman (1x Tiger IE tank)
Otto Earnst Barkmann (1x Panther A tank)
Kurt “Panzer” Meyer (1x BMW Jeep team)
Fallschirmjager Platoon (3 Squads w/Panzerfaust SMG team)
Heavy Anti-aircraft Gun Platoon (2 Sections of Flak 36/88)
Anti-tank Gun Platoon (2 Sections of PaK 40 AT Guns)
Pioneer Platoon (3 Squads w/Panzerfaust SMG team and RSO tractor)
Assault Gun Platoon (3x Brummbar)


Fighting Withdrawal (for German defenders in open territories west of Flers)
Hold the Line (for German defenders in any city territory, except Falaise)
Breakthrough (for any German defenders in open territories along the Flers y-axis and east of it)
No Retreat (for German defenders in the city of Falaise)
Cauldron (for any defenders fighting Out of Supply-trumps all other missions)
Encounter (for German attackers in any open territory)
Free-for-all (for German attackers in any city territory)

The attacker is always the player who won the initiative and has the battle arrow going into an enemy territory from a territory they control.  The defender is always the player who lost initiative and is being attacked from an enemy controlled territory.

Please ask any questions or address any concerns here on the forum, as it is likely that someone else will have the same question.

Kindest regards,
Brian Jordano